Development of Real-Time, Tactical, Multiplayer, Extraction RPG
[2023-'24] GreenSky:
Lead Game Designer
Prototype Development
Narrative Development
Lead Level Design
[2022] Barn Burner:
Founding CEO
Team Development
Fundraising
Marketing Strategy
[2020-'21] Prototyping:
Lead designer of my own fantasy MMORPG for PC
Designed and documented game flow, game UI, and game-play mechanics
Designed and documented in-depth multi-class combat systems for PvE and PvP
Designed and catalogued weapons, armour, consumables, and a crafting system
Designed and documented a rich dual currency game economy with player earning potential
Led a small team in developing a prototype/proof of concept
[2019] Mazaii Gaming:
Lead designer for a single player, story driven, fantasy, tactical mobile game
Story-line, storyboard, and art consultant
Designed and documented character classes, class promotions, and class abilities
Designed and catalogued weapons, armour, consumables, and a crafting system
Designed flowcharts for game flow and story-line
Balanced game difficulty and game economy
Led a team of 3 remote developers
Managed the game-play UI implementation
[2015-'18] PCG:
Lead designer and team lead for multiplayer match-3 mobile game and more
Right-hand man to the CEO, consulted on company vision and goals
Researched and analyzed top mobile games to stay on trend
Designed and documented game flow, game UI, and game-play mechanics
Designed and documented all unique game features including:
single player progression, powerups, bosses, special tiles, challenging puzzle levels, and multiplayer levels
Designed and documented dual currency economy
Co-planned all the two week sprints with the CTO
Created and assigned all sprint tickets and led a team of 10+ members
Designed and implemented game tutorial
Worked directly with the marketing team before and during live operations
Led data analysis during live operations, identified problem areas, and found solutions
Designed and documented a mobile multiplayer racing game
Designed, documented, and led the development of 12 hyper casual mobile games
before game design
[2011] Battle Castle:
Stunt Actor & Fighter
[2010-'13] Calhouns:
Responsible for catering events from 5-500 people
[2010-'11] Aphrodites:
Cook & baker
[2009-'10] Mad Science:
Science teacher & entertainer for kids after school/birthdays
[2009] Grounds for Coffee:
Baker & barista
[2008-'09] Fuse Cafe:
Barista
[2007-'08] Houston Steakhouse:
Head waiter & bartender
[2005] Royal Montreal Golf Club:
Club house & banquet server
[2004-'05] Kativik School Board:
Activities coordinator
[2003-'07] DM Construction:
Part-time general contractors apprentice
[2002-'03] Outback Steakhouse:
Waiter
[2001] Nadine Media:
Sales Manager
Education
[2014] InterDec College:
Video Game Design, everything to create games from scratch
[2004-'06] John Abbott College:
Theatre Arts with film study, & photography electives
[1998-'00] John Abbott College:
Creative Arts with philosophy, & calculus electives
[1994-'98] Lower Canada College:
High School with computer science, & theatre electives
affiliations
National Table Hockey League:
Former Player, Webmaster, Statistician & Board Member
American Philosophical Practitioners Association:
Frequent Staff, Lifetime Auxiliary Member
Fires of Heaven:
Former Staff & Player
Aabahran, the Forsaken Lands:
Former Staff & Player
Aelisus Asunder:
Implementor & Player
spoken languages
English
French
travel
Belgium, Canada, China, Dominican Republic, England, France, Germany, Holland, Israel, Italy, Mexico, Scotland, Spain, Tibet, USA, and hopefully more to come.