Skills

proficiencies

game design experience

[2024-current] Barn Burner:
Lead Developer
  • Development of Real-Time, Tactical, Multiplayer,  Extraction RPG

[2023-'24] GreenSky:
Lead Game Designer
  • Prototype Development

  • Narrative Development

  • Lead Level Design

[2022] Barn Burner:
Founding CEO
  • Team Development

  • Fundraising

  • Marketing Strategy

[2020-'21] Prototyping:
Lead designer of my own fantasy MMORPG for PC
  • Designed and documented game flow, game UI, and game-play mechanics

  • Designed and documented in-depth multi-class combat systems for PvE and PvP

  • Designed and catalogued weapons, armour, consumables, and a crafting system

  • Designed and documented a rich dual currency game economy with player earning potential

  • Led a small team in developing a prototype/proof of concept

[2019] Mazaii Gaming:
Lead designer for a single player, story driven, fantasy, tactical mobile game
  • Story-line, storyboard, and art consultant

  • Designed and documented character classes, class promotions, and class abilities

  • Designed and catalogued weapons, armour, consumables, and a crafting system

  • Designed flowcharts for game flow and story-line

  • Balanced game difficulty and game economy

  • Led a team of 3 remote developers

  • Managed the game-play UI implementation

[2015-'18] PCG:
Lead designer and team lead for multiplayer match-3 mobile game and more
  • Right-hand man to the CEO, consulted on company vision and goals

  • Researched and analyzed top mobile games to stay on trend

  • Designed and documented game flow, game UI, and game-play mechanics

  • Designed and documented all unique game features including:

    • single player progression, powerups, bosses, special tiles, challenging puzzle levels, and multiplayer levels

  • Designed and documented dual currency economy

  • Co-planned all the two week sprints with the CTO

  • Created and assigned all sprint tickets and led a team of 10+ members

  • Designed and implemented game tutorial

  • Worked directly with the marketing team before and during live operations

  • Led data analysis during live operations, identified problem areas, and found solutions

  • Designed and documented a mobile multiplayer racing game

  • Designed, documented, and led the development of 12 hyper casual mobile games

before game design

[2011] Battle Castle:
Stunt Actor & Fighter
[2010-'13] Calhouns:
Responsible for catering events from 5-500 people
[2010-'11] Aphrodites:
Cook & baker
[2009-'10] Mad Science:
Science teacher & entertainer for kids after school/birthdays
[2009] Grounds for Coffee:
Baker & barista
[2008-'09] Fuse Cafe:
Barista
[2007-'08] Houston Steakhouse:
Head waiter & bartender
[2005] Royal Montreal Golf Club:
Club house & banquet server
[2004-'05] Kativik School Board:
Activities coordinator
[2003-'07] DM Construction:
Part-time general contractors apprentice
[2002-'03] Outback Steakhouse:
Waiter
[2001] Nadine Media:
Sales Manager

Education

[2014] InterDec College:
Video Game Design, everything to create games from scratch
[2004-'06] John Abbott College:
Theatre Arts with film study, & photography electives
[1998-'00] John Abbott College:
Creative Arts with philosophy, & calculus electives
[1994-'98] Lower Canada College:
High School with computer science, & theatre electives

affiliations

National Table Hockey League:
Former Player, Webmaster, Statistician & Board Member
American Philosophical Practitioners Association:
Frequent Staff, Lifetime Auxiliary Member
Fires of Heaven:
Former Staff & Player
Aabahran, the Forsaken Lands:
Former Staff & Player
Aelisus Asunder:
Implementor & Player

spoken languages

travel

Belgium, Canada, China, Dominican Republic, England, France, Germany, Holland, Israel, Italy, Mexico, Scotland, Spain, Tibet, USA, and hopefully more to come.