Hex MVP development (2025-Present):
- Conceived and designed Hex: Echoes of the First Curse, a real-time tactical PvE/PvP roguelite extraction RPG; defined pillars, core loop, progression, and combat decision-making.
- Built a playable MVP in Unity (C#), taking features from prototype to implementation to iteration with a focus on clarity, feel, and player feedback.
- Implemented multiplayer foundations with server-authoritative patterns using Unity Netcode for GameObjects; built network-safe state handling.
- Integrated cloud persistence via Unity Cloud Save and data-driven systems for characters, inventory/equipment, and runtime state across sessions.
- Set up a headless dedicated server workflow (build, host, client handoff) and debugged multiplayer constraints in real environments.
- Ran closed playtests, triaged issues, and iterated on balance, UX, and stability.
Founding and pre-production (2022-2023):
- Founded Barn Burner Games and defined product vision, pillars, and positioning (genre, audience, differentiation).
- Built pre-production materials (pitch deck, design overview, scope roadmap) and conducted market/competitive research to refine priorities and messaging.
- Recruited and evaluated collaborators/contractors, defined pipelines and role needs, and pursued funding/partnership outreach with iterative pitch refinements.